Combination abilities and attacks are some of the best things about the two-character system.īut that's not to say Jon or Charles is in any way superfluous, despite the obvious way their abilities dovetail. At the core, you're still playing a 2D platformer brimming with RPG elements - as well as running along and whacking people with your whip or sword, you need to buy lots of health potions, make sure you're hunting down and equipping the best tools and armour, and keep engaging the enemy to ensure you level up. The introduction of a second character has a big impact, but mainly around the edges. Portrait of Ruin follows on from events in the Megadrive Bloodlines game (take my word for it), and puts players in the boots of two young vampire-hunters - Jonathan and Charlotte - who are trying to take down Dracula's Castle, rebuilt for the umpteenth time thanks to an influx of wandering souls from the ongoing second World War. The compound view is that this isn't as broadly appealing as Dawn of Sorrow, but it is at least trying new things. The gung-ho fan, presumably fresh from one of the slash-heavy 3D console versions, will enjoy battling a broad range of new enemies, and running the arduous gauntlet of countless sub-quests in pursuit of new and enjoyably diverse weapons and tools.īut others, like me, who found greater pleasure in the last DS game's cunning marriage of exploration and discovery - greeting every new ability with a little yelp of excitement, before running off to see how it might help thread more of the world together - will be left somewhat cold. Fittingly for a game fronted by a pair of opposites, there are two ways to look at Castlevania: Portrait of Ruin.
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